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愛国者達 フィランソロピー FOXHOUND ビッグ・シェル FOXDIE SOPシステム. While Ocelot remains supportive, Miller is disgusted at his former ally’s deception and vows to assist Venom and Big Boss’ son Solid Snake in hopes of contributing to Big Boss’ downfall.

In February , a site owned by Konami, “Development Without Borders”, promoted development for a new Metal Gear title, for “The “next” MGS”. The site was recruiting staff for the GDC pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for “high-end consoles” and “next-gen Fox engine”. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear , walking up to a Stryker AFV previously seen in Metal Gear Solid 4.

Konami unveiled Ground Zeroes at a private function celebrating the twenty-fifth anniversary of the Metal Gear series on August 30, The game made its public debut two days later at the Penny Arcade Expo. In an interview with VG , Kojima expressed concerns over whether or not Ground Zeroes would be released. He claimed that his aim was to target taboos and mature themes, which he considered to be “quite risky”, adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible.

Ultimately, the role of creator won out, and Kojima described his approach as “prioritizing creativity over sales”. Allegedly led by Joakim Mogren, the studio’s mission statement read that it aimed to “deliver an uncompromising, exciting, and touching game experience to people all around the globe. An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, episode of GameTrailers TV ; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an iPad to the show’s host Geoff Keighley.

After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended. On March 27, , at GDC , Kojima confirmed that his studio was behind the trailer, and announced that Metal Gear Solid V would be two separate games; Ground Zeroes would now serve as a prologue for the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain.

In an interview with GameTrailers on March 29, , Kojima revealed that The Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the Fox Engine , as he felt that announcing the game as part of Metal Gear Solid V would bias reactions to the engine. He stated the idea had been conceived and planned with Keighley over the course of two years and was designed to encourage social media activity from fans.

While the official trailer announcing the game was running on a PC, the game was released for the seventh and eighth generations of video game consoles. In an interview during E3 , when asked about a PC release Kojima stated “We are making it, and it will be on par with the PlayStation 4 and Xbox One versions.

He also stated that he would like Metal Gear Solid V to be his final Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around.

Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there would be a balance in realism. At E3 , a fourth trailer was shown at the Microsoft press conference, demonstrating the new gameplay mechanics , as well as the cast of characters.

The development of an Xbox One version was also announced at the conference. The trailers for Metal Gear Solid V showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on seventh generation hardware. The developers aimed to improve the technical quality for the versions released for the eighth generation of consoles. Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake’s actions.

Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It’s the characters around him who will expand the story. Hideo Kojima [38]. Kojima alluded to the game possibly being “too big to clear”, adding that the game is ” [times larger] than Ground Zeroes “. In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a helicopter to the mission area.

Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew.

Kojima wanted the player to connect with Snake in The Phantom Pain. To accomplish this, the loss of Mother Base, which the player developed throughout Peace Walker , would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma.

At E3 , a fifth trailer featuring Mike Oldfield ‘s song ” Nuclear ” was shown, unveiling more plot details surrounding the Diamond Dogs and Snake’s antagonistic descent.

It was leaked a day earlier, due to an accidental post from Konami’s YouTube channel. The first footage for The Phantom Pain ‘ s multiplayer was revealed in December During development, Kojima Productions and Konami attracted criticism for their decision to include microtransactions ; a system that allows players to pay for access to content in the game. However, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions.

The music of The Phantom Pain was produced by Harry Gregson-Williams , making it his fourth Metal Gear title, and composed by Ludvig Forssell, Justin Burnett , and Daniel James. Also featured in The Phantom Pain are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era, and music from past Metal Gear titles. Metal Gear Solid V Original Soundtrack was released on September 2, , containing 50 tracks selected from both Ground Zeroes and The Phantom Pain.

Following this on December 23, , was Metal Gear Solid V Extended Soundtrack , containing tracks again selected from both Metal Gear Solid V games. Metal Gear Solid V Original Soundtrack The Lost Tapes was released on March 30, , primarily consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases also include music that went unused in the game, with Metal Gear Solid V Extended Soundtrack in particular containing two tracks from the cut “Mission Kingdom of the Flies”.

In March , Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions. As part of the separation, Kojima’s name was removed from the game cover, all of its associated paraphernalia and future releases of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid: The Legacy Collection.

In July , series composer Rika Muranaka told Fragged Nation in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami. Metal Gear Solid V: The Phantom Pain was released in different editions. Special Day One editions of the game for each platform featured downloadable content DLC vouchers for special weapons and Metal Gear Online experience points.

The North American Collector’s Edition which was available for PS4 and Xbox One comes with a steelbook and a small-size replica of Snake’s bionic arm; the Premium Package for the Japanese release which was available for PS4, PS3, and Xbox One features a full-size replica, which was also sold separately in May The physical PC release of The Phantom Pain only includes a CD key and a disc with a Steam installer contained within.

Game files are not included on-disc and must be downloaded. Tie-in products were released for the game. Sony Mobile Communications released special edition Walkman , Xperia Z4 , Xperia Z3 Tablet Compact , and Xperia J Compact devices, each featuring Outer Heaven emblems, soundtrack audio, and wallpapers. Eyeglasses maker JF Rey produced themed eyewear patterned after what Kaz and Ocelot are wearing in the game. Sports apparel company Puma joined the project through a line of sports jackets, T-shirts, and footwear, including Snake’s sneaking boots.

Square Enix’s PlayArts Kai figure line featured several of the game’s characters, while Kaiyodo produced Venom Snake and a Soviet Army soldier for the RevoMini figure category. A Japanese language novelization of The Phantom Pain was written by author Kenji Yano under the pen name Hitori Nojima and published by Kadokawa Shoten in bunkobon and e-book formats on October 25, , following the author’s two part novelization of the original Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty published the prior two months.

A complete edition of the game, titled Metal Gear Solid V: The Definitive Experience , [d] was released for PlayStation 4, Xbox One and Steam on October 11 in North America, October 13 in Europe, and November 10 in Japan. The bundle includes the Ground Zeroes prologue and The Phantom Pain in one package, along with all previously released downloadable content for both games.

Following the release of The Phantom Pain , buyers of the Collector’s Edition found that the bonus disc included development details of an unreleased in-game mission, “Episode Kingdom of the Flies”, that took place after the end of the campaign. Some critics found fault with The Phantom Pain ‘ s structure, particularly during its second half.

The requirement that players replay past missions to progress resulted in theories that they had been used in place of original envisioned content that had not been incorporated due to time constraints. the correct one, no need to overthink it. Critics attributed the missing content to the disclosed tensions between Konami and Kojima during development; the general consensus was that Konami had given deadlines for the game’s release, owing to Kojima’s increasing spending on development.

Konami responded that Episode 51 had been removed in the early development stages of the game as it had not been intended to be a pivotal ending to the story, and that there were no future plans to have the mission available to play.

Metal Gear Solid V: The Phantom Pain received “universal acclaim” from critics, according to review aggregator Metacritic. Reviewers considered it to be one of the best Metal Gear games, [] and it has been cited as one of the greatest stealth games ever made. Critics lauded the gameplay systems and mechanics, controls, and open world design.

The narrative divided critics. EGM ‘ s Campbell praised it as “one of the strongest yet” in the Metal Gear series, writing he had never been as moved by entertainment as the game’s final moments. Brown of GameSpot thought the voice acting alternately met and exceeded standards of film and television, making “extraordinary” characters seem believable. PC Gamer ‘ s Jimenez found the ending twist that the player character is not Big Boss as “one perfect moment in a bad story”.

He felt that by removing the identity of Big Boss, the epilogue became “a perfect thematic match” for the game by reflecting the player’s own gameplay experience. Many noted changes to typical traits of the series. Carter of Destructoid praised the power of the Fox Engine, calling the graphical rendering “beautiful” and the sound design “impeccable”. Before the release of the game, the presentation of the female character Quiet became a topic of controversy concerning her appearance. Halo content producer David Ellis criticized her for being oversexualized and a negative affirmation of the stereotype of the game industry as “full of man babies”.

The figure’s soft, pliable breasts were criticized by some in the West in social media and in the press. On the other hand, GameZone ‘ s James Wynne felt that the game’s story explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima’s aim to make Quiet “a true antithesis to sexy-just-because female characters.

That puts her on a level comparable to The Boss , who was the most impressive female character to ever grace a video game. Metal Gear Solid V: The Phantom Pain shipped 3 million physical copies within its first five days of release, across all platforms.

It became the third biggest video game launch of in the UK, behind Batman: Arkham Knight and The Witcher 3: Wild Hunt. In the United Kingdom, the game sold noticeably more on the PlayStation family of consoles than the Xbox. Excluding computer sales, The Phantom Pain moved approximately 72 percent of copies on PlayStation 4, roughly three times the amount sold on the Xbox One, which accounted for 22 percent of sales. three percent of sales were on PlayStation 3, and two percent on Xbox From Wikipedia, the free encyclopedia.

For the prologue, see Metal Gear Solid V: Ground Zeroes. Hideo Kojima Kenichiro Imaizumi Kazuki Muraoka. Daizaburo Nakamura Makoto Sonoyama Shutaro Iida Takehiro Nomura. Hideo Kojima Shuyo Murata Hidenari Inamura Etsu Tamari. Ludvig Forssell Justin Burnett Daniel James. Windows PlayStation 3 PlayStation 4 Xbox Xbox One. See also: List of characters in the Metal Gear series. Main article: Quiet Metal Gear. Retrieved August 24, Archived from the original on PC Gamer.

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Retrieved 28 December I have it in my iPod PlayStation LifeStyle. Retrieved 19 October Retrieved 25 June Retrieved 29 March Retrieved 11 June Hybrid Games. Archived from the original on 3 February Retrieved 5 March Computer and Video Games. Retrieved 10 June Metal Gear Solid V – Official Site.

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